So, I dug in and implemented the idea in the Old World. Through Taubenangriff, I came up with the idea of further island modifications: He planned the river building sites in the New World known from 14. Among others, Crown Falls, which is supposed to be the highlight of a new session in the New World at some point (video impressions: ). In addition, I have already converted many of the islands of the Old World and incorporated them into the New World. The mod still exists today and was my first change of sides from mod user to mod creator. And that quickly turned into more, a third good (Gold) should be added, and the whole thing should either be produced by Artisans in one of the new manufactories, or with cheaper material (brass) by Workers in the Assembly Line. And that’s when my first mod idea was born: I wanted to integrate the new product Celluloid into the production chain for the souvenirs. The new complexity that was added was enormous and impressed me a lot. Later I was particularly fond of Skyrim – I spent more time looking for mods, installing them and watching them than with actual gameplay – and my passion for modding was sparked to new heights.įor Anno 1800, it really started for me in autumn 2021, directly after the release of “Highlife”. I was incredibly enthusiastic about the IAAM mod for Anno 1404 which made numerous changes to the gameplay, and I also enjoyed playing with the ARRC mod in 2070 and for 2205 another Anno veteran created the “Revolution” mod. Hello Taludas, hope you’re doing great! How did you get into modding Anno 1800? What was the reason you started?
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